History > 2008 > USA > Internet, media (V)
About New York
What the Search Engines
Have Found Out About All of Us
December 10, 2008
The New York Times
By JIM DWYER
Google has released its map of the national brain and appetites for 2008, and
it turns out that many, many people across America have been asking the Internet
“what is love?” and “how to kiss.”
And to tighten the focus, Google has also provided a list of search queries made
by people sitting at computers in New York City.
It turns out that New Yorkers are looking for something a bit different. On a
list of the 10 subjects that posted the greatest increases this year, the
country as a whole was looking for Fox News and information about David Cook,
the “American Idol” champion.
Neither made the New York list. Then again, the national list did not have 2 of
the city’s top 10: Walter Gropius, the founder of the Bauhaus architecture
school, and the Large Hadron Collider, a 17-mile circular underground tunnel in
Switzerland that was built to smash protons into each other at the speed of
light.
No doubt someone out in cyberspace can explain the surge of interest this year
in Gropius, who has been dead since 1969 and has only one structure of any note
in the city, the former Pan Am building.
The collider is easier to understand. There were worries that the crash of
protons would instantly create a black hole, but in good news that was widely
overlooked at the time, no hole appeared — or is it disappeared? — on Sept. 10,
the day the machine was turned on. Search-engine interest in the collider
promptly dropped off, as people pointed their anxieties and inquiries toward
“Wall Street.” (The collider is currently on the fritz, as is Wall Street.)
On the surface, these kinds of lists are supposed to reveal what Google calls
the zeitgeist of 2008, though it’s not much of a surprise that people were
interested in Sarah Palin and Barack Obama. But they also provide hints of the
level of personal details that people are now turning over to search engines and
related businesses without much awareness.
The lists, said Lt. Col. Greg Conti, a professor of computer science at West
Point, “are just major tsunami-type activities, big waves in the online
searches.”
Professor Conti, the author of “Googling Security: How Much Does Google Know
About You?” (Addison-Wesley, 2008), contends that Google’s internal tools make
it possible to develop detailed pictures of individual interests, not just of
masses of teenagers looking for the very latest about Miley Cyrus.
“A complete picture of us as individuals and as companies emerges — political
leanings, medical conditions, business acquisitions signaled by job searches,”
he said. “It would be very scary if we could play back every search we made.
Those can be tied back very precisely to an individual. You can go all the way
from individual molecules of water up to the tsunami.”
INFORMATION on the Web looks free, but it is actually swapped for little bits of
data that are useful to businesses. Google records Internet protocol addresses
that are generated by each computer, cookies permitted by the users, the kind of
browser being used, and the operating system of the computer, said Heather
Spain, a spokeswoman for Google.
After nine months, Ms. Spain said, Google “anonymises” the data it has
collected.
“At that point we permanently delete the last two digits from both the I.P.
address and parts of the cookie numbers,” she said. “This breaks the link
between the search query and the computer it was entered from. It’s similar to
the way in which credit card companies replace digits with hash marks on
receipts to improve their customers’ security.”
Professor Conti said that few people have the slightest idea how much of a trail
they leave across the Internet. “People tend to think they’re only leaving
footprints on sites that they trust,” he said, but many Web sites contain
invisible code, like Google Analytics, that can track users over swaths of the
Web.
The lists of popular searches, Ms. Spain said, are the products of inquiries by
millions of people and do not threaten anyone’s privacy. The tools Google
provides to the public for analyzing searches generally make it possible to look
at the inquiries made in a particular state, not by individual cities.
For now, surrendering personal information is the cost for asking questions and
getting answers quickly. All of the privacy measures are cumbersome.
“I speak about this at hacker conferences,” Professor Conti said, “and if they
say something’s hard to use, believe me, it’s hard. There’s really no solution
now — except abstinence. And if you choose not to use online tools, you’re not a
member of the 21st century.”
What the Search Engines
Have Found Out About All of Us, NYT, 10.12.2008,
http://www.nytimes.com/2008/12/10/nyregion/10about.html
Storefronts in Virtual Worlds Bringing in Real Money
December 8, 2008
The New York Times
By STEFANIE OLSEN
Want to walk a mile in Elvis Presley’s blue suede shoes? It’ll cost you 50
cents.
In a down economy, that might be an affordable luxury to a teenager or
twentysomething hanging out in a virtual world like Gaia Online, which this week
will start selling a range of digital accessories depicting the rock legend’s
style, including blue suede shoes, a white-rhinestone jumpsuit ($4) and a
pompadour ($1.50).
Younger people unfamiliar with Elvis might prefer to shell out $2 for Justin
Timberlake’s signature fedora or $3 for a pair of Snoop Dogg Dobermans to raise
the cool quotient of their characters, known as avatars.
That is the premise behind Virtual Greats, a start-up in Huntington Beach,
Calif., that represents celebrities and brands in the burgeoning American
virtual goods business. The one-year-old company acts as a broker between
Hollywood and the technologists who run youth-oriented virtual worlds like Gaia,
Whyville and WeeWorld.
So far, the deepening recession has not slowed sales of virtual goods, which
executives attribute to people spending more time at home. Gaia Online, a youth
world with seven million monthly visitors, sells more than $1 million a month of
virtual goods and expects a record month in December, said its chief executive,
Craig Sherman. One rival, IMVU, has also had a 15 to 20 percent increase in
sales since September.
Facebook, the leading social network, allows members to spend real money to send
virtual gifts, and it has worked with corporations like Ben & Jerry’s Homemade,
which gave away 500,000 virtual ice cream cones in April as part of a Free Cone
Day promotion in stores.
Consumers are tightening their belts, but they still want to socialize with
peers and express themselves, industry executives say. Virtual goods like Paris
Hilton’s pet Chihuahua or Mr. Timberlake’s puffy jacket can offer a cheap way to
stand out.
“People are thinking that they’re sacrificing in other areas so I’ll indulge
here with a dollar,” said Charlene Li, a social media analyst formerly with
Forrester Research. “Is it worth it? It depends on them.”
By most estimates, customers spend about $1.5 billion a year on virtual goods
worldwide. Tencent Holdings, a publicly traded Internet media company based in
China, is the leader, with hundreds of millions in annual revenue from virtual
goods in online games and other applications. Internet companies in the United
States are behind the curve.
For celebrities, licensing virtual products is a new way to make a buck and stay
hip with a young crowd. Snoop Dogg’s manager, Constance Schwartz, said she did
not have a clue about virtual worlds when Virtual Greats approached her this
year, so she and her team spent a week exploring Gaia Online.
After seeing that many teenagers were spending their time and allowances there,
Ms. Schwartz explained the concept to Snoop Dogg. She said it was an easy sell,
given that Snoop Dogg had been one of the first rap musicians to license works
for ring tones and voice tones. His only requirement was that all of the goods
be “true to himself,” down to the hair braids, house slippers and plates of
Roscoe’s chicken and waffles he regularly eats in Los Angeles.
At Elvis Presley Enterprises, virtual worlds are just another drop in the bucket
— 250 licensees worldwide sell 5,000 Elvis products and promotions, including
talking dolls, Pez dispensers and a Facebook page. “Elvis is everywhere,” said
Kevin Kern, a spokesman for the company, which controls the name, image and
likeness of the rock star. “Why not the virtual worlds?”
Virtual Greats appeals to partners like Snoop Dogg and Elvis Presley Enterprises
because it does the legwork that neither party — rights holder or virtual-world
operator — has the desire or time to do. On one end, it courts celebrities and
brands, negotiates licenses and aggregates talent; on the other end, it
coalesces an otherwise fragmented market of virtual worlds starved for added
sources of revenue.
Dan Jansen, former head of the Boston Consulting Group’s global media and
entertainment practice, started Virtual Greats in partnership with Millions of
Us, a marketing agency in Sausalito, Calif., that builds virtual worlds. The two
companies shared the idea that virtual worlds lacked diverse revenue sources and
had no presence when it came to celebrity or branded goods. The Omnicom Group, a
marketing and advertising firm, and Allen & Company, an investment bank,
invested an undisclosed sum in Virtual Greats.
Virtual goods have profit margins of 70 percent to 90 percent because they do
not cost much to store, reproduce or distribute. Still, making a profit requires
high volume. Next year, Virtual Greats hopes to represent 30 worlds and more
than 50 artists.
It is talking with movie studios about licensing rights to characters like
Ferris Bueller and with sports leagues for the rights to jerseys. It is also
courting luxury brands like Gucci, Prada and Chanel for the rights to represent
their goods online.
One challenge for Virtual Greats and its partners is to create legitimacy for
the online brands while ensuring that there is not too much supply.
Mr. Sherman says Gaia uses “forced forms of rarity,” or limited editions of
items. Over time, those items can command a premium in the secondary market,
where members trade their goods for virtual currency. For example, a Gaia golden
halo now out of production sold for $6,000 on eBay, he said.
Similarly, Virtual Greats has learned that it underpriced some items, like the
Hulk Impact Crater, which originally sold for 50 cents, then went up sixfold in
the Gaia aftermarket. In its several months of testing, Virtual Greats has found
that people prefer more expensive items with a brand name over cheaper, generic
items. And larger items that are easier to see are more popular than small ones.
Licensed virtual goods probably will not be more than a tiny niche business.
Generic items are a huge portion of the virtual-goods market, and
company-sponsored promotions like the Ben & Jerry’s cones on Facebook will
probably grow in importance as marketers try to extend their brands onto social
networks.
The economic downturn could make many people reconsider the notion of spending
real money to outfit fictional personas with an Elvis pompadour or a Snoop Dogg
hoodie.
Still, Mr. Jansen argues that people always crave a bit of brand-name glamour.
“Maybe you can’t afford that Louis Vuitton bag, but you could in virtual form,”
he said. “They’re an affordable luxury in this difficult economy.”
Storefronts in Virtual
Worlds Bringing in Real Money, NYT, 8.12.2008,
http://www.nytimes.com/2008/12/08/technology/internet/08virtual.html
An Online Sales Boom That May Not Last
December 4, 2008
The New York Times
By CLAIRE CAIN MILLER
SAN FRANCISCO — In a rare bright spot for the retail industry, e-commerce
sites had a strong holiday weekend, with online sales from Friday through Monday
up 13 percent compared with last year, according to data released Wednesday by
comScore.
The Monday after Thanksgiving was the second-heaviest online spending day on
record, comScore said, behind only Dec. 10, 2007. Online sales climbed to $846
million, up 15 percent from the previous year.
“It was higher than I would have anticipated, but I’m not entirely surprised,
just because the level of discounting was so aggressive,” said Andrew Lipsman, a
senior industry analyst at comScore, which tracks a variety of Internet data.
Still, strong Web sales are unlikely to bail out the retail industry, which is
contending with a recession and a sharp decline in consumers’ wealth. E-commerce
now accounts for only 7 percent of overall sales, according to Shop.org, the
e-commerce arm of the National Retail Federation. And online sales were down 2
percent for the season so far — the first decline since the Web became a
significant retail channel.
The Monday after Thanksgiving — which Shop.org calls Cyber Monday — has been a
bellwether for online holiday sales. Sales growth on that day has historically
fallen within two percentage points of total online sales growth for the season.
This year will be a different story, Mr. Lipsman said. ComScore has predicted
that sales will be flat this season, and the firm is not changing its forecast
as a result of sales Monday.
“There was evidently some pent-up demand,” said Scott Silverman, executive
director of Shop.org. “The consumer could have said, ‘I’m going to do most of my
shopping this day,’ and we could see a drop-off for the rest of the season.”
The online sales growth over the weekend mirrored offline sales, which the
National Retail Federation said increased 18 percent over last year. Many
retailers will give precise figures Thursday in their November sales reports.
Online, the virtual big-box stores, which had some of the steepest discounts,
got the most visits. On Monday, eBay, Amazon, Wal-Mart, Target and Best Buy were
the top e-commerce sites, Nielsen Online said.
At PayPal, which is used to process almost all eBay sales, the number of
transactions Monday was up 27 percent from the year before, said Jim Griffith,
whom eBay calls its marketplace expert. To lure shoppers, the auction site is
promoting $1 holiday “doorbusters.”
The most popular product sold on eBay Monday was the Nintendo Wii game console —
3,017 were sold for an average price of $349. The Wii Fit, an add-on device for
the console, was also popular, with 1,305 units sold for an average $143.
Amazon.com had strong sales of consumer electronics and toys, said Sally Fouts,
a spokeswoman for the company. Deals included a Logitech universal remote
control, marked down to $137.28 from $249.99, and a Canon digital camera, down
to $159.94 from $299.99.
Beauty products accounted for a surprisingly large slice of sales Monday, said
Sucharita Mulpuru, an e-commerce analyst at the research firm Forrester.
“Cosmetics are doing really well this year, because it’s those affordable
luxuries,” she said.
Average order values have been smaller this year, Ms. Mulpuru said: “It may not
be a sweater, but it’s a scarf.”
One reason that shoppers finally filled their online shopping carts might be
that there are five fewer shopping days between Thanksgiving and Christmas this
year than last. “People have to spend a certain amount of money during
Christmas,” Ms. Mulpuru said, “and that money was not spent in November, which
means it has to be spent in December.”
An Online Sales Boom
That May Not Last, NYT, 4.12.2008,
http://www.nytimes.com/2008/12/04/technology/internet/04online.html
Advertising
Web Marketing
That Hopes to Learn What Attracts a Click
December 3, 2008
The New York Times
By STEPHANIE CLIFFORD
ONLINE advertisers are not lacking in choices: They can display their ads in
any color, on any site, with any message, to any audience, with any image.
Now, a new breed of companies is trying to tackle all of those options and
determine what ad works for a specific audience. They are creating hundreds of
versions of clients’ online ads, changing elements like color, type font,
message, and image to see what combination draws clicks on a particular site or
from a specific audience.
It is technology that could cause a shift in the advertising world. The creators
and designers of ads have long believed that a clever idea or emotional
resonance drives an ad’s success. But that argument may be difficult to make
when analysis suggests that it is not an ad’s brilliant tagline but its
pale-yellow background and sans serif font that attracts customers.
The question is, “how do we combine creative energy, which is a manual and sort
of qualitative exercise, with the raw processing power of computing, which is
all about quantitative data?” said Tim Hanlon, executive vice president of
VivaKi Ventures, the investment unit of Publicis Groupe.
“I think it’s clear that the traditional process of agencies is clearly not
going to survive the digital era without significant changes to our approaches,”
Mr. Hanlon said.
•
The push to automate the creative elements of ad units is coming from two
companies in California, not Madison Avenue.
Adisn, based in Long Beach, and Tumri, based in Mountain View, are working both
sides of the ad equation. On one, they are trying to figure out who is looking
at a page by using a mix of behavioral targeting and analysis of the page’s
content. On the other side, they are assembling an ad on the fly that is meant
to appeal to that person.
Both companies assume there is no perfect version of an ad, and instead assemble
hundreds of different versions that are displayed on Web sites where their
clients have bought ad space, showing versions of an ad to actual consumers as
they browse the Web.
That might lead to finding that an ad for a baby supply store is more popular
with young mothers when it features a bottle instead of diapers.
(Adisn and Tumri both measure the ad’s effectiveness based on parameters the
advertiser sets, like how many people clicked on the ad or how many people
actually bought something after clicking on it. They compare those with standard
ads they run as part of a control group.)
Adisn’s approach has been to build a database of related words so it can assess
the content of a Web site or blog based on the words on its pages.
Adisn then buys space on Web sites, and uses its information to find an
appropriate ad to show visitors to those sites. If a visitor views pages about
beaches, weather and Hawaii, it might suggest that the visitor is interested in
Hawaiian travel.
Based on that analysis, Adisn’s system pulls different components — actors,
fonts, background images — to make an ad. For example, it might show an ad with
a blue background, an image of a beach, and a text about tickets to Hawaii.
“Once we’ve built this huge database of hundreds of millions of relationships”
between words, said Andy Moeck, the chief executive of Adisn, the system can
“make a very good real-time decision as to what is the most relevant or
appropriate campaign we could show.”
Simple Green, the cleaning brand, began working with Adisn this year to
advertise a new line of products called Simple Green Naturals.
“If it’s a woman looking at a kitchen with a stainless steel refrigerator, they
can show a stainless steel product,” said Jessica Frandson, the vice president
for marketing for Simple Green. While Ms. Frandson gave Adisn a general idea of
what she wanted, she also let the agency do almost random combinations with
about 10 percent of her ads to see which of those combinations had the highest
click-through rates.
“If it wants to be purple and orange, if that’s going to be appealing to my
customer, then so be it,” she said.
Even Mr. Moeck said he was often surprised by the success of certain ads. “Some
of it, I just scratch my head and say, ‘I have no idea,’ ” he said.
Tumri’s approach is slightly different. It creates a template for ads, including
slots for the message, the color, the image and other elements.
Unlike Adisn, it does not buy ad space, but lets clients — like Sears and Best
Buy — choose and buy space on sites themselves. And rather than building a
contextual database like Adisn, Tumri uses whatever targeting approach
advertisers are already using, whether it is behavioral or contextual or
demographic, and assembles an ad on the fly based on that information.
“It’s reporting back to the advertiser and agency saying, ‘Guess what? The
soccer mom in Indiana likes background three, which was pink, likes image four,
which was the S.U.V., and likes marketing message 12, about room, safety and
comfort,” said Calvin Lui, chief of Tumri.
•
Some advertisers are using that information just to see which version of the ad
works best, but Mr. Lui emphasized that the appropriate ad is not static, and
changes all the time as content on the page changes.
While the planners and buyers in advertising agencies are intrigued by the idea
of measuring each part of an ad, the creative staff that designs ads is less
focused on measurement and more focused on the overall effect.
“I think the creative community has to get very comfortable with results-based
outcomes in marketing,” said Mr. Hanlon, whose company has an interest in Tumri.
“There are a lot of creative people who didn’t sign up for that kind of world.”
Bant Breen, the president of worldwide digital communications at Initiative, the
Interpublic Group media buying and planning firm, had a similar view. “The
traditional creative process right now is not structured to essentially deliver
hundreds of permutations, or hundreds of ideas for messaging,” said Mr. Breen,
whose firm is using Tumri to determine which ads are working.
“There’s no doubt that there will be a lot of data that can be collected that
could be applied to the creative process.”
But, he said, “that’s not necessarily an easy discussion to have with great art
directors.”
Web Marketing That Hopes
to Learn What Attracts a Click, NYT, 3.12.2008,
http://www.nytimes.com/2008/12/03/business/media/03adco.html
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